UIWidget anchors.fill: parent visible: false Label !text: 'Antialiasing Mode:' anchors.left: parent.left margin-left: 18 color: #c0c0c0ff anchors.top: parent.top QtComboBox id: antialiasingMode width: 180 margin-left: 10 anchors.verticalCenter: prev.verticalCenter anchors.left: prev.right mouse-scroll: false SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 7 height: 22 OptionCheckBoxMarked id: fullscreen !text: 'Full Screen Mode' !tooltip: 'Ctrl+Shift+F' SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 5 height:55 OptionCheckBoxMarked id: vsync !text: tr('V-Sync') !tooltip: tr('Limits your fps based on monitor refresh rate') OptionCheckBoxMarked id: showFps !tooltip: tr('Show frame rate') !text: tr('Show frame rate') anchors.top: prev.bottom OptionScaleScroll id: backgroundFrameRate !text: tr('Game framerate limit: %s', 'max') anchors.top: prev.bottom margin-top: 5 &minimumScrollValue: 1 &maximumScrollValue: 501 &scrollSize: 21 @onSetup: | local value = modules.client_options.getOption('backgroundFrameRate') local text = value if value <= 0 or value >= 501 then text = 'max' end self:setText(tr('Game framerate limit: %s', text)) SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 7 height: 22 OptionCheckBoxMarked id: optimizeFps !text: tr('Optimize FPS') !tooltip: tr('Try to optimize when the frame rate is below 60. VISUAL PROBLEMS MAY OCCUR') SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 7 height: 22 OptionCheckBoxMarked id: forceEffectOptimization !text: tr('Force Effect Optimization') !tooltip: tr('Will avoid drawing effects on certain occasions.') SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 7 height: 22 OptionCheckBoxMarked id: asyncTxtLoading !text: tr('Async texture loading') !tooltip: tr('This option makes textures load asynchronously and uses less RAM.') SmallReversedQtPanel anchors.left: parent.left anchors.right: parent.right anchors.top: prev.bottom margin-top: 7 height: 22 OptionCheckBox id: dontStretchShrink !text: 'Don\'t stretch/shrink Game Window'