function Tile:isTile() return true end function Tile:isCreature() return false end function Tile:isLocalPlayer() return false end function Tile:isNpc() return false end function Tile:isMonster() return false end function Tile:isPlayer() return false end function Tile:isEffect() return false end function Tile:isMissile() return false end function Tile:isItem() return false end function Tile:isContainer() return false end