-- OT-MMO Design System: espejo en Lua de los tokens de data/styles/0-vars.otui (fase 2, paso 2.6). -- Lua no lee las variables $otmmo-* de OTUI: los setColor('#...') de los módulos usan esta tabla -- (OtmmoTheme.color.text, OtmmoTheme.color.hp...). Si cambia un token, cambiar los dos archivos (y DESIGN.md). OtmmoTheme = { color = { bg = '#10161C', bg2 = '#192127', surface = '#232C32', surfaceHover = '#2C373E', border = '#39444C', borderHover = '#52606A', text = '#E2E5E6', text2 = '#9AA7AE', textDisabled = '#9AA7AE80', accent = '#C1A16B', hp = '#C94242', mana = '#347CCD', xp = '#C8A34B', ok = '#52A674', warn = '#D99A45', error = '#C94242', errorText = '#DC6B6B', selection = '#C1A16B55', }, space = { 4, 8, 12, 16, 24, 32 }, font = { text = 'geist', strong = 'geistsemibold', num = 'geistmono' }, size = { xs = 11, sm = 12, md = 13, lg = 15, xl = 18 }, }