-- Example OTUI Styles for Text Effects -- This demonstrates how text shaders could be applied via styles -- Note: This requires engine support for text-shader property in OTUI parser PlayerNameLabel < Label font: verdana-11px-rounded color: #ffffff text-auto-resize: true -- Example: Apply shader directly (if engine supports it) -- text-shader: Text - Black Outline $on: color: #00ff00 HighlightedText < Label font: verdana-11px-rounded color: #ffff00 -- text-shader: Text - Glow ImportantText < Label font: verdana-11px-rounded color: #ffffff -- text-shader: Text - Outline + Shadow GoldenText < Label font: verdana-11px-rounded color: #ffffff -- text-shader: Text - Gold Outline -- Until OTUI integration is complete, use Lua to apply shaders: -- widget:setShader('Text - Black Outline')