<?xml version="1.0" encoding="UTF-8"?>

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Copyright 2024 Jonas Gernandt

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<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="FSMP-Validator"
xsi:schemaLocation="FSMP-Validator I:/mods/utils/hdtSMP64.xsd">

  <bone name="NPC Head [Head]"/>

  <bone-default>
    <mass>0.01</mass>
    <inertia x="1" y="1" z="1"/>
    <linearDamping>0.5</linearDamping>
    <angularDamping>0.5</angularDamping>
  </bone-default>

  <bone name="JG Hair04 S1 L"/>
  <bone name="JG Hair04 S2 L"/>
  <bone name="JG Hair04 S1 R"/>
  <bone name="JG Hair04 S2 R"/>
  <bone name="JG Hair04 B1 L"/>
  <bone name="JG Hair04 B2 L"/>
  <bone name="JG Hair04 B1 R"/>
  <bone name="JG Hair04 B2 R"/>
  
  <bone name="JG Hair04 Top1 L"/>
  <bone name="JG Hair04 Top1 R"/>

  <bone-default>
    <mass>0.02</mass>
    <inertia x="2" y="1" z="2"/>
    <linearDamping>0</linearDamping>
    <angularDamping>0</angularDamping>
  </bone-default>
  
  <bone name="JG Hair04 BraidF1 L"/>
  <bone name="JG Hair04 BraidF2 L"/>
  <bone name="JG Hair04 BraidF1 R"/>
  <bone name="JG Hair04 BraidF2 R"/>
  <bone name="JG Hair04 BraidB1 L"/>
  <bone name="JG Hair04 BraidB2 L"/>
  <bone name="JG Hair04 BraidB1 R"/>
  <bone name="JG Hair04 BraidB2 R"/>

  <bone-default>
    <mass>0</mass>
  </bone-default>
  
  <generic-constraint-default name="base">
    <frameInA>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="-3.5" z="0"/>
    </frameInA>
    <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
    <linearLowerLimit x="0" y="0" z="0"/>
    <linearUpperLimit x="0" y="0" z="0"/>
    <angularLowerLimit x="0" y="0" z="-0.5"/>
    <angularUpperLimit x="0.5" y="0" z="0.5"/>
    <angularStiffness x="1" y="1" z="1"/>
    <angularDamping x="3" y="1" z="3"/>
  </generic-constraint-default>
  
  <generic-constraint-default name="back_left" extends="base">
    <frameInA>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="-3.75" z="0"/>
    </frameInA>
    <angularLowerLimit x="0" y="0" z="-0.6"/>
    <angularUpperLimit x="0.4" y="0" z="0.1"/>
  </generic-constraint-default>
  
  <generic-constraint-default name="back_right" extends="back_left">
    <angularLowerLimit x="0" y="0" z="-0.1"/>
    <angularUpperLimit x="0.4" y="0" z="0.6"/>
  </generic-constraint-default>
  
  <generic-constraint-default name="top_left" extends="base">
    <frameInA>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="-4" z="0"/>
    </frameInA>
    <angularLowerLimit x="0" y="0" z="-0.5"/>
    <angularUpperLimit x="0.5" y="0" z="0"/>
    <angularStiffness x="10" y="1" z="10"/>
    <angularDamping x="5" y="1" z="5"/>
  </generic-constraint-default>
  
  <generic-constraint-default name="top_right" extends="top_left">
    <angularLowerLimit x="0" y="0" z="0"/>
    <angularUpperLimit x="0.5" y="0" z="0.5"/>
  </generic-constraint-default>

  <generic-constraint-default name="braid" extends="base">
    <angularLowerLimit x="0" y="0" z="-1"/>
    <angularUpperLimit x="1" y="0" z="1"/>
    <angularStiffness x="20" y="1" z="20"/>
    <angularDamping x="10" y="0" z="10"/>
  </generic-constraint-default>

  <constraint-group>
    <generic-constraint bodyA="JG Hair04 S1 L" bodyB="NPC Head [Head]" template="base" />
    <generic-constraint bodyA="JG Hair04 S2 L" bodyB="JG Hair04 S1 L" template="base" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 S1 R" bodyB="NPC Head [Head]" template="base" />
    <generic-constraint bodyA="JG Hair04 S2 R" bodyB="JG Hair04 S1 R" template="base" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 B1 L" bodyB="NPC Head [Head]" template="back_left" />
    <generic-constraint bodyA="JG Hair04 B2 L" bodyB="JG Hair04 B1 L" template="back_left" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 B1 R" bodyB="NPC Head [Head]" template="back_right" />
    <generic-constraint bodyA="JG Hair04 B2 R" bodyB="JG Hair04 B1 R" template="back_right" />
  </constraint-group>

  <generic-constraint bodyA="JG Hair04 Top1 L" bodyB="NPC Head [Head]" template="top_left" />
  <generic-constraint bodyA="JG Hair04 Top1 R" bodyB="NPC Head [Head]" template="top_right" />
  
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 BraidF1 L" bodyB="NPC Head [Head]" template="braid" />
    <generic-constraint bodyA="JG Hair04 BraidF2 L" bodyB="JG Hair04 BraidF1 L" template="braid" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 BraidB1 L" bodyB="NPC Head [Head]" template="braid" />
    <generic-constraint bodyA="JG Hair04 BraidB2 L" bodyB="JG Hair04 BraidB1 L" template="braid" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 BraidF1 R" bodyB="NPC Head [Head]" template="braid" />
    <generic-constraint bodyA="JG Hair04 BraidF2 R" bodyB="JG Hair04 BraidF1 R" template="braid" />
  </constraint-group>
  <constraint-group>
    <generic-constraint bodyA="JG Hair04 BraidB1 R" bodyB="NPC Head [Head]" template="braid" />
    <generic-constraint bodyA="JG Hair04 BraidB2 R" bodyB="JG Hair04 BraidB1 R" template="braid" />
  </constraint-group>
	
</system>