<?xml version="1.0" encoding="UTF-8"?>

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Copyright 2024 Jonas Gernandt

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<system xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="FSMP-Validator"
xsi:schemaLocation="FSMP-Validator I:/mods/utils/hdtSMP64.xsd">

  <bone name="NPC Head [Head]"/>

  <bone-default>
    <mass>0.01</mass>
    <inertia x="1" y="1" z="1"/>
    <linearDamping>0</linearDamping>
    <angularDamping>0</angularDamping>
    <gravity-factor>0</gravity-factor>
  </bone-default>

  <bone name="JG Khajiit05 Top L" />
  <bone name="JG Khajiit05 Top R" />
  
  <bone-default>
    <mass>0.01</mass>
    <inertia x="1" y="1" z="1"/>
    <linearDamping>0</linearDamping>
    <angularDamping>0</angularDamping>
    <gravity-factor>1</gravity-factor>
  </bone-default>

  <bone name="JG Khajiit05 TailF L" />
  <bone name="JG Khajiit05 TailS L" />
  <bone name="JG Khajiit05 TailF R" />
  <bone name="JG Khajiit05 TailS R" />

  <bone-default>
    <mass>0.03</mass>
    <inertia x="3" y="1" z="3"/>
    <linearDamping>0</linearDamping>
    <angularDamping>0</angularDamping>
  </bone-default>

  <bone name="JG Khajiit05 Braid1" />
  <bone name="JG Khajiit05 Braid2" />
  <bone name="JG Khajiit05 Braid3" />

  <bone-default>
    <mass>0</mass>
  </bone-default>

  
  <generic-constraint-default name="base">
    <frameInA>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="-5" z="0"/>
    </frameInA>
    <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
    <linearLowerLimit x="0" y="0" z="0"/>
    <linearUpperLimit x="0" y="0" z="0"/>
    <angularStiffness x="30" y="1" z="30"/>
    <angularDamping x="6" y="0" z="6"/>
  </generic-constraint-default>

  <generic-constraint-default name="left" extends="base">
    <angularLowerLimit x="0" y="0" z="-0.5"/>
    <angularUpperLimit x="0.5" y="0" z="0"/>
  </generic-constraint-default>

  <generic-constraint-default name="right" extends="base">
    <angularLowerLimit x="0" y="0" z="0"/>
    <angularUpperLimit x="0.5" y="0" z="0.5"/>
  </generic-constraint-default>
  
  <generic-constraint-default name="tail" extends="base">
    <angularStiffness x="1" y="1" z="1"/>
    <angularDamping x="1" y="0" z="1"/>
  </generic-constraint-default>

  <generic-constraint-default name="z-" extends="tail">
    <angularLowerLimit x="0" y="0" z="-1"/>
    <angularUpperLimit x="0.5" y="0" z="0.5"/>
    <angularStiffness x="10" y="1" z="1"/>
  </generic-constraint-default>

  <generic-constraint-default name="z+" extends="tail">
    <angularLowerLimit x="0" y="0" z="-0.5"/>
    <angularUpperLimit x="0.5" y="0" z="1"/>
    <angularStiffness x="10" y="1" z="1"/>
  </generic-constraint-default>

  <generic-constraint-default name="x+" extends="tail">
    <angularLowerLimit x="0" y="0" z="-0.5"/>
    <angularUpperLimit x="1" y="0" z="0.5"/>
    <angularStiffness x="1" y="1" z="10"/>
  </generic-constraint-default>

  <generic-constraint-default name="braid" extends="base">
    <frameInA>
      <basis x="0" y="0" z="0" w="1"/>
      <origin x="0" y="-3.5" z="0"/>
    </frameInA>
    <angularLowerLimit x="0" y="0" z="-0.6"/>
    <angularUpperLimit x="0.6" y="0" z="0.6"/>
    <angularStiffness x="10" y="1" z="20"/>
    <angularDamping x="10" y="0" z="20"/>
  </generic-constraint-default>

  
  <generic-constraint bodyA="JG Khajiit05 Top L" bodyB="NPC Head [Head]" template="left"/>
  <generic-constraint bodyA="JG Khajiit05 Top R" bodyB="NPC Head [Head]" template="right"/>

  <generic-constraint bodyA="JG Khajiit05 TailF L" bodyB="NPC Head [Head]" template="x+"/>
  <generic-constraint bodyA="JG Khajiit05 TailS L" bodyB="NPC Head [Head]" template="z+"/>

  <generic-constraint bodyA="JG Khajiit05 TailF R" bodyB="NPC Head [Head]" template="x+"/>
  <generic-constraint bodyA="JG Khajiit05 TailS R" bodyB="NPC Head [Head]" template="z-"/>

  <constraint-group>
    <generic-constraint bodyA="JG Khajiit05 Braid1" bodyB="NPC Head [Head]" template="braid"/>
    <generic-constraint bodyA="JG Khajiit05 Braid2" bodyB="JG Khajiit05 Braid1" template="braid"/>
    <generic-constraint bodyA="JG Khajiit05 Braid3" bodyB="JG Khajiit05 Braid2" template="braid"/>
  </constraint-group>

</system>