[Hide All Text] ;Hide all names and activation prompts NPCs = false Activators = false Containers = false Doors = false Flora = false Furniture = false Items = false Projectiles = false [Hide Button] ;Hide activate button, eg. [E]. This setting may not work if you have HUD mods that bypass vanilla functionality NPCs = false Activators = false Containers = false Doors = false Flora = false Furniture = false Items = false Projectiles = false [Hide Text] ;Hide activate text, eg. Talk, Pickpocket, Harvest, Sleep NPCs = false Activators = false Containers = false Doors = false Flora = false Furniture = false Items = false Projectiles = false [Steal/Pickpocket] ;Item/NPC names turn red (or custom color defined below). Show Indicator Using Name = false ;Color, in hex (default: red) Custom Indicator Color = #FF0000 [Owned] ;Owned furniture name turns yellow (or custom color defined below). Show Indicator Using Name = false ;Color, in hex (default: yellow) Custom Indicator Color = #FFFF00 [Locked] ;Hide locked status (eg. Apprentice, Adept, Master) Hide Locked Tag = false ;Set custom tag for all locked objects. Leave entry blank if you don't want to set it ;No effect if Hide Lock Tag is true. Custom Locked Tag = ;Locked object names turn yellow (or custom color defined below). Show Indicator Using Name = false ;Color, in hex (default: yellow) Custom Indicator Color = #FFFF00 [Empty] ;Hide empty container state Hide Empty Tag = false ;Set custom tag for empty objects (eg. [Empty]). Leave entry blank if you don't want to set it ;No effect if Hide Empty Tag is true. Custom Empty Tag = ;Empty container names turn grey (or custom color defined below). Show Indicator Using Name = false ;Color, in hex (default: grey) Custom Indicator Color = #808080