[EyesBlinking] ; Time in seconds it takes to close eyes. ; Default: 0.04 fBlinkDownTime = 0.040000 ; Time in seconds it takes to open eyes. ; Default: 0.14 fBlinkUpTime = 0.140000 ; Time in seconds between blinks (minimum). ; Default: 0.5 fBlinkDelayMin = 0.500000 ; Time in seconds between blinks (maximum). ; Default: 8.0 fBlinkDelayMax = 8.000000 [EyesMovement] ; Eyes movement speed in radians per second. ; Default: 5.0 fTrackSpeed = 5.000000 ; Maximum absolute eyes horizontal offset in degrees. ; It supposed to be an angle limit, but it is used as denominator in calculation of modifier value. ; Increasing this setting reduces eyes horizontal movement amplitude and vice versa. ; Default: 28.0 fTrackEyeXY = 28.000000 ; Maximum absolute eyes vertical offset in degrees. ; It supposed to be an angle limit, but it is used as denominator in calculation of modifier value. ; Increasing this setting reduces eyes vertical movement amplitude and vice versa. ; Default: 20.0 fTrackEyeZ = 20.000000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.05 fEyeHeadingMinOffsetEmotionAngry = -0.050000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.05 fEyeHeadingMaxOffsetEmotionAngry = 0.050000 ; Eyes vertical offset in radians (minimum). ; Default: -0.05 fEyePitchMinOffsetEmotionAngry = -0.050000 ; Eyes vertical offset in radians (maximum). ; Default: 0.1 fEyePitchMaxOffsetEmotionAngry = 0.100000 ; Eyes movement delay in seconds (minimum). ; Default: 0.5 fEyeOffsetDelayMinEmotionAngry = 0.500000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionAngry = 3.000000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.1 fEyeHeadingMinOffsetEmotionHappy = -0.100000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.1 fEyeHeadingMaxOffsetEmotionHappy = 0.100000 ; Eyes vertical offset in radians (minimum). ; Default: -0.05 fEyePitchMinOffsetEmotionHappy = -0.050000 ; Eyes vertical offset in radians (maximum). ; Default: 0.1 fEyePitchMaxOffsetEmotionHappy = 0.100000 ; Eyes movement delay in seconds (minimum). ; Default: 0.5 fEyeOffsetDelayMinEmotionHappy = 0.500000 ; Eyes movement delay in seconds (maximum). ; Default: 4.0 fEyeOffsetDelayMaxEmotionHappy = 4.000000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.1 fEyeHeadingMinOffsetEmotionSurprise = -0.100000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.1 fEyeHeadingMaxOffsetEmotionSurprise = 0.100000 ; Eyes vertical offset in radians (minimum). ; Default: -0.05 fEyePitchMinOffsetEmotionSurprise = -0.050000 ; Eyes vertical offset in radians (maximum). ; Default: 0.1 fEyePitchMaxOffsetEmotionSurprise = 0.100000 ; Eyes movement delay in seconds (minimum). ; Default: 0.5 fEyeOffsetDelayMinEmotionSurprise = 0.500000 ; Eyes movement delay in seconds (maximum). ; Default: 4.0 fEyeOffsetDelayMaxEmotionSurprise = 4.000000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.1 fEyeHeadingMinOffsetEmotionSad = -0.100000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.1 fEyeHeadingMaxOffsetEmotionSad = 0.100000 ; Eyes vertical offset in radians (minimum). ; Default: -0.05 fEyePitchMinOffsetEmotionSad = -0.050000 ; Eyes vertical offset in radians (maximum). ; Default: -0.015 fEyePitchMaxOffsetEmotionSad = -0.015000 ; Eyes movement delay in seconds (minimum). ; Default: 2.0 fEyeOffsetDelayMinEmotionSad = 2.000000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionSad = 3.000000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.1 fEyeHeadingMinOffsetEmotionFear = -0.100000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.1 fEyeHeadingMaxOffsetEmotionFear = 0.100000 ; Eyes vertical offset in radians (minimum). ; Default: 0.01 fEyePitchMinOffsetEmotionFear = 0.010000 ; Eyes vertical offset in radians (maximum). ; Default: 0.01 fEyePitchMaxOffsetEmotionFear = 0.010000 ; Eyes movement delay in seconds (minimum). ; Default: 0.5 fEyeOffsetDelayMinEmotionFear = 0.500000 ; Eyes movement delay in seconds (maximum). ; Default: 1.5 fEyeOffsetDelayMaxEmotionFear = 1.500000 ; Eyes horizontal offset in radians (minimum). ; Default: -0.1 fEyeHeadingMinOffsetEmotionNeutral = -0.100000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.1 fEyeHeadingMaxOffsetEmotionNeutral = 0.100000 ; Eyes vertical offset in radians (minimum). ; Default: -0.025 fEyePitchMinOffsetEmotionNeutral = -0.025000 ; Eyes vertical offset in radians (maximum). ; Default: 0.1 fEyePitchMaxOffsetEmotionNeutral = 0.100000 ; Eyes movement delay in seconds (minimum). ; Default: 0.5 fEyeOffsetDelayMinEmotionNeutral = 0.500000 ; Eyes movement delay in seconds (maximum). ; Default: 4.0 fEyeOffsetDelayMaxEmotionNeutral = 4.000000 ; Eyes horizontal offset in radians (minimum). ; Default: 0.0 fEyeHeadingMinOffsetEmotionPuzzled = 0.000000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.0 fEyeHeadingMaxOffsetEmotionPuzzled = 0.000000 ; Eyes vertical offset in radians (minimum). ; Default: 0.0 fEyePitchMinOffsetEmotionPuzzled = 0.000000 ; Eyes vertical offset in radians (maximum). ; Default: 0.0 fEyePitchMaxOffsetEmotionPuzzled = 0.000000 ; Eyes movement delay in seconds (minimum). ; Default: 3.0 fEyeOffsetDelayMinEmotionPuzzled = 3.000000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionPuzzled = 3.000000 ; Eyes horizontal offset in radians (minimum). ; Default: 0.0 fEyeHeadingMinOffsetEmotionDisgusted = 0.000000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.0 fEyeHeadingMaxOffsetEmotionDisgusted = 0.000000 ; Eyes vertical offset in radians (minimum). ; Default: 0.0 fEyePitchMinOffsetEmotionDisgusted = 0.000000 ; Eyes vertical offset in radians (maximum). ; Default: 0.0 fEyePitchMaxOffsetEmotionDisgusted = 0.000000 ; Eyes movement delay in seconds (minimum). ; Default: 3.0 fEyeOffsetDelayMinEmotionDisgusted = 3.000000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionDisgusted = 3.000000 ; Eyes horizontal offset in radians (minimum). ; Default: 0.0 fEyeHeadingMinOffsetEmotionCombatAnger = 0.000000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.0 fEyeHeadingMaxOffsetEmotionCombatAnger = 0.000000 ; Eyes vertical offset in radians (minimum). ; Default: 0.0 fEyePitchMinOffsetEmotionCombatAnger = 0.000000 ; Eyes vertical offset in radians (maximum). ; Default: 0.0 fEyePitchMaxOffsetEmotionCombatAnger = 0.000000 ; Eyes movement delay in seconds (minimum). ; Default: 3.0 fEyeOffsetDelayMinEmotionCombatAnger = 3.000000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionCombatAnger = 3.000000 ; Eyes horizontal offset in radians (minimum). ; Default: 0.0 fEyeHeadingMinOffsetEmotionCombatShout = 0.000000 ; Eyes horizontal offset in radians (maximum). ; Default: 0.0 fEyeHeadingMaxOffsetEmotionCombatShout = 0.000000 ; Eyes vertical offset in radians (minimum). ; Default: 0.0 fEyePitchMinOffsetEmotionCombatShout = 0.000000 ; Eyes vertical offset in radians (maximum). ; Default: 0.0 fEyePitchMaxOffsetEmotionCombatShout = 0.000000 ; Eyes movement delay in seconds (minimum). ; Default: 3.0 fEyeOffsetDelayMinEmotionCombatShout = 3.000000 ; Eyes movement delay in seconds (maximum). ; Default: 3.0 fEyeOffsetDelayMaxEmotionCombatShout = 3.000000