{
  "Simplification": "\u7c21\u7565\u5316",
  "Performance": "\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9",
  "Wind": "\u98a8",
  "Validation": "\u691c\u8a3c",
  "Logs": "\u30ed\u30b0",
  "Commands": "\u30b3\u30de\u30f3\u30c9",
  "Presets": "\u30d7\u30ea\u30bb\u30c3\u30c8",
  "Disabling some physics": "\u4e00\u90e8\u306e\u7269\u7406\u3092\u7121\u52b9\u5316",
  "Disable hair physics when there's a wig": "\u30a6\u30a3\u30c3\u30b0\u7740\u7528\u6642\u306b\u9aea\u306e\u7269\u7406\u3092\u7121\u52b9\u5316",
  "Skip hair physics when an armor occupies the hair/longhair slot (a wig on top of the hair).": "\u9632\u5177\u304c\u9aea/\u9577\u9aea\u30b9\u30ed\u30c3\u30c8\u3092\u5360\u6709\u3057\u3066\u3044\u308b\u5834\u5408\uff08\u9aea\u306e\u4e0a\u306e\u30a6\u30a3\u30c3\u30b0\uff09\u3001\u9aea\u306e\u7269\u7406\u3092\u30b9\u30ad\u30c3\u30d7\u3057\u307e\u3059\u3002",
  "Hide SMP hair when invisible": "\u900f\u660e\u5316\u4e2d\u306fSMP\u306e\u9aea\u3092\u96a0\u3059",
  "Hide physics hair while an invisibility effect is active, so it doesn't stay visible on an invisible actor.": "\u900f\u660e\u5316\u52b9\u679c\u304c\u6709\u52b9\u306a\u9593\u306f\u7269\u7406\u6f14\u7b97\u306e\u9aea\u3092\u96a0\u3057\u3001\u900f\u660e\u306a\u30a2\u30af\u30bf\u30fc\u306b\u9aea\u304c\u8868\u793a\u3055\u308c\u305f\u307e\u307e\u306b\u306a\u3089\u306a\u3044\u3088\u3046\u306b\u3057\u307e\u3059\u3002",
  "No physics for your character in 1st person view": "\u4e00\u4eba\u79f0\u8996\u70b9\u3067\u81ea\u30ad\u30e3\u30e9\u306e\u7269\u7406\u3092\u7121\u52b9\u5316",
  "Skip the player's physics while in first-person view to save performance.": "\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u7bc0\u7d04\u306e\u305f\u3081\u3001\u4e00\u4eba\u79f0\u8996\u70b9\u4e2d\u306f\u30d7\u30ec\u30a4\u30e4\u30fc\u306e\u7269\u7406\u6f14\u7b97\u3092\u30b9\u30ad\u30c3\u30d7\u3057\u307e\u3059\u3002",
  "Distance / screen-size culling": "\u8ddd\u96e2\uff0f\u753b\u9762\u30b5\u30a4\u30ba\u306b\u3088\u308b\u30ab\u30ea\u30f3\u30b0",
  "Always-on distance": "\u5e38\u6642\u6709\u52b9\u306e\u8ddd\u96e2",
  "Physics is always calculated for NPCs closer than this (units), even off-screen.": "\u3053\u306e\u8ddd\u96e2\uff08\u5358\u4f4d\uff09\u3088\u308a\u8fd1\u3044NPC\u306f\u3001\u753b\u9762\u5916\u3067\u3082\u5e38\u306b\u7269\u7406\u304c\u8a08\u7b97\u3055\u308c\u307e\u3059\u3002",
  "Min screen size %": "\u6700\u5c0f\u753b\u9762\u30b5\u30a4\u30ba %",
  "Skip non-player NPCs smaller than this % of screen height. 0 disables the check.": "\u753b\u9762\u9ad8\u3055\u306e\u3053\u306e%\u3088\u308a\u5c0f\u3055\u3044\u975e\u30d7\u30ec\u30a4\u30e4\u30fc\u306eNPC\u3092\u30b9\u30ad\u30c3\u30d7\u3057\u307e\u3059\u30020\u3067\u7121\u52b9\u3002",
  "Skip dead actors": "\u6b7b\u4ea1\u30a2\u30af\u30bf\u30fc\u3092\u30b9\u30ad\u30c3\u30d7",
  "Skip physics for dead non-player actors (corpses). The player is never affected.": "\u6b7b\u4ea1\u3057\u305f\u975e\u30d7\u30ec\u30a4\u30e4\u30fc\u30a2\u30af\u30bf\u30fc\uff08\u6b7b\u4f53\uff09\u306e\u7269\u7406\u6f14\u7b97\u3092\u30b9\u30ad\u30c3\u30d7\u3057\u307e\u3059\u3002\u30d7\u30ec\u30a4\u30e4\u30fc\u306f\u5f71\u97ff\u3092\u53d7\u3051\u307e\u305b\u3093\u3002",
  "Limiting active physics NPCs": "\u30a2\u30af\u30c6\u30a3\u30d6\u306a\u7269\u7406NPC\u306e\u5236\u9650",
  "Maximum physics NPCs": "\u7269\u7406NPC\u306e\u6700\u5927\u6570",
  "Upper bound on simultaneously simulated NPCs (including the player).": "\u540c\u6642\u306b\u30b7\u30df\u30e5\u30ec\u30fc\u30c8\u3059\u308bNPC\u306e\u4e0a\u9650\uff08\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u542b\u3080\uff09\u3002",
  "Auto-adjust the max number of physics NPCs": "\u7269\u7406NPC\u306e\u6700\u5927\u6570\u3092\u81ea\u52d5\u8abf\u6574",
  "Dynamically reduce active NPCs to stay within the frame-time budget below.": "\u4e0b\u306e\u30d5\u30ec\u30fc\u30e0\u6642\u9593\u4e88\u7b97\u5185\u306b\u53ce\u307e\u308b\u3088\u3046\u3001\u30a2\u30af\u30c6\u30a3\u30d6\u306aNPC\u3092\u52d5\u7684\u306b\u6e1b\u3089\u3057\u307e\u3059\u3002",
  "Frame-time budget (ms)": "\u30d5\u30ec\u30fc\u30e0\u6642\u9593\u4e88\u7b97 (ms)",
  "How many ms/frame physics may spend before it starts dropping active NPCs.": "\u7269\u7406\u304c\u30a2\u30af\u30c6\u30a3\u30d6\u306aNPC\u3092\u6e1b\u3089\u3057\u59cb\u3081\u308b\u524d\u306b\u4f7f\u3048\u308b1\u30d5\u30ec\u30fc\u30e0\u3042\u305f\u308a\u306e\u30df\u30ea\u79d2\u6570\u3002",
  "Adjustment speed (sample size)": "\u8abf\u6574\u901f\u5ea6\uff08\u30b5\u30f3\u30d7\u30eb\u6570\uff09",
  "How many samples to average for the auto-adjuster. Higher = smoother but slower to react.": "\u81ea\u52d5\u8abf\u6574\u3067\u5e73\u5747\u3059\u308b\u30b5\u30f3\u30d7\u30eb\u6570\u3002\u9ad8\u3044\u307b\u3069\u6ed1\u3089\u304b\u3067\u3059\u304c\u53cd\u5fdc\u304c\u9045\u304f\u306a\u308a\u307e\u3059\u3002",
  "Simulation quality": "\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u54c1\u8cea",
  "Solver iterations": "\u30bd\u30eb\u30d0\u30fc\u53cd\u5fa9\u56de\u6570",
  "The physics engine's solver iterations. Higher = more accurate, more CPU.": "\u7269\u7406\u30a8\u30f3\u30b8\u30f3\u306e\u30bd\u30eb\u30d0\u30fc\u53cd\u5fa9\u56de\u6570\u3002\u9ad8\u3044\u307b\u3069\u6b63\u78ba\u3067\u3059\u304cCPU\u8ca0\u8377\u304c\u5897\u3048\u307e\u3059\u3002",
  "ERP": "ERP",
  "Error-reduction force pulling constraints back into place each step.": "\u5404\u30b9\u30c6\u30c3\u30d7\u3067\u62d8\u675f\u3092\u5143\u306e\u4f4d\u7f6e\u306b\u623b\u3059\u8aa4\u5dee\u88dc\u6b63\u529b\u3002",
  "Simulation frequency": "\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u5468\u6ce2\u6570",
  "Use real time": "\u30ea\u30a2\u30eb\u30bf\u30a4\u30e0\u3092\u4f7f\u7528",
  "Drive physics from the real-world clock instead of the in-game clock (better under slow-time).": "\u30b2\u30fc\u30e0\u5185\u6642\u8a08\u3067\u306f\u306a\u304f\u5b9f\u4e16\u754c\u306e\u6642\u8a08\u3067\u7269\u7406\u3092\u99c6\u52d5\u3057\u307e\u3059\uff08\u30b9\u30ed\u30fc\u6642\u9593\u4e0b\u3067\u826f\u597d\uff09\u3002",
  "Simulation frequency (min-fps)": "\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u5468\u6ce2\u6570 (min-fps)",
  "Physics steps per second. Never set below 60 or the physics engine misbehaves. Higher = smoother, more CPU.": "1\u79d2\u3042\u305f\u308a\u306e\u7269\u7406\u30b9\u30c6\u30c3\u30d7\u6570\u300260\u672a\u6e80\u306b\u3059\u308b\u3068\u7269\u7406\u30a8\u30f3\u30b8\u30f3\u304c\u8aa4\u52d5\u4f5c\u3057\u307e\u3059\u3002\u9ad8\u3044\u307b\u3069\u6ed1\u3089\u304b\u3067\u3059\u304cCPU\u8ca0\u8377\u304c\u5897\u3048\u307e\u3059\u3002",
  "Max sub-steps": "\u6700\u5927\u30b5\u30d6\u30b9\u30c6\u30c3\u30d7",
  "Max physics steps per frame. Slowdowns occur below (min-fps / maxSubSteps) fps.": "1\u30d5\u30ec\u30fc\u30e0\u3042\u305f\u308a\u306e\u6700\u5927\u7269\u7406\u30b9\u30c6\u30c3\u30d7\u6570\u3002(min-fps / maxSubSteps) fps\u672a\u6e80\u3067\u30b9\u30ed\u30fc\u30c0\u30a6\u30f3\u304c\u767a\u751f\u3057\u307e\u3059\u3002",
  "Rotation limits": "\u56de\u8ee2\u5236\u9650",
  "Limit rotation speed": "\u56de\u8ee2\u901f\u5ea6\u3092\u5236\u9650",
  "Rotate the player slowly through large turns instead of instantly (prevents physics explosions).": "\u5927\u304d\u306a\u65cb\u56de\u6642\u306b\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u77ac\u6642\u3067\u306f\u306a\u304f\u3086\u3063\u304f\u308a\u56de\u8ee2\u3055\u305b\u307e\u3059\uff08\u7269\u7406\u306e\u66b4\u767a\u3092\u9632\u6b62\uff09\u3002",
  "Rotation speed limit (rad/s)": "\u56de\u8ee2\u901f\u5ea6\u306e\u4e0a\u9650 (rad/s)",
  "Maximum rotation speed in radians per second when limiting is on.": "\u5236\u9650\u304c\u6709\u52b9\u306a\u3068\u304d\u306e\u6bce\u79d2\u30e9\u30b8\u30a2\u30f3\u5358\u4f4d\u306e\u6700\u5927\u56de\u8ee2\u901f\u5ea6\u3002",
  "Reset physics on big unlimited turns": "\u5927\u304d\u306a\u7121\u5236\u9650\u306e\u65cb\u56de\u3067\u7269\u7406\u3092\u30ea\u30bb\u30c3\u30c8",
  "When rotation isn't limited, reset physics on a large turn instead of simulating the whole sweep.": "\u56de\u8ee2\u304c\u5236\u9650\u3055\u308c\u3066\u3044\u306a\u3044\u5834\u5408\u3001\u52d5\u304d\u5168\u4f53\u3092\u30b7\u30df\u30e5\u30ec\u30fc\u30c8\u3059\u308b\u4ee3\u308f\u308a\u306b\u5927\u304d\u306a\u65cb\u56de\u3067\u7269\u7406\u3092\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002",
  "Reset angle (degrees)": "\u30ea\u30bb\u30c3\u30c8\u89d2\u5ea6\uff08\u5ea6\uff09",
  "Turn angle (degrees) above which the reset is triggered.": "\u30ea\u30bb\u30c3\u30c8\u304c\u767a\u52d5\u3059\u308b\u65cb\u56de\u89d2\u5ea6\uff08\u5ea6\uff09\u3002",
  "Enable FSMP-native wind": "FSMP\u30cd\u30a4\u30c6\u30a3\u30d6\u306e\u98a8\u3092\u6709\u52b9\u5316",
  "Apply FSMP's own wind force to physics objects.": "FSMP\u72ec\u81ea\u306e\u98a8\u529b\u3092\u7269\u7406\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306b\u9069\u7528\u3057\u307e\u3059\u3002",
  "Wind strength": "\u98a8\u306e\u5f37\u3055",
  "Base wind strength. For reference, gravity is 9.8.": "\u57fa\u672c\u306e\u98a8\u306e\u5f37\u3055\u3002\u53c2\u8003\u307e\u3067\u306b\u91cd\u529b\u306f9.8\u3067\u3059\u3002",
  "Distance for no wind": "\u7121\u98a8\u306e\u8ddd\u96e2",
  "How close to an obstruction for wind to be fully blocked.": "\u969c\u5bb3\u7269\u306b\u3069\u308c\u3060\u3051\u8fd1\u3044\u3068\u98a8\u304c\u5b8c\u5168\u306b\u906e\u3089\u308c\u308b\u304b\u3002",
  "Distance for max wind": "\u6700\u5927\u98a8\u306e\u8ddd\u96e2",
  "How far from an obstruction for wind to be unblocked. Scales linearly with the above.": "\u969c\u5bb3\u7269\u304b\u3089\u3069\u308c\u3060\u3051\u96e2\u308c\u308b\u3068\u98a8\u304c\u906e\u3089\u308c\u306a\u304f\u306a\u308b\u304b\u3002\u4e0a\u8a18\u3068\u7dda\u5f62\u306b\u6bd4\u4f8b\u3057\u307e\u3059\u3002",
  "Mods folder": "Mod\u30d5\u30a9\u30eb\u30c0",
  "Your mod manager's mods folder (MO2 mods/ or Vortex staging). When set, 'smp report' scans it\nnatively instead of through the virtual file system, which is much faster on big load orders.\nLeave empty to scan data/ through the VFS.": "Mod\u7ba1\u7406\u30c4\u30fc\u30eb\u306eMod\u30d5\u30a9\u30eb\u30c0\uff08MO2\u306emods/\u307e\u305f\u306fVortex\u306e\u30b9\u30c6\u30fc\u30b8\u30f3\u30b0\uff09\u3002\u8a2d\u5b9a\u3059\u308b\u3068\u3001'smp report'\u306f\u4eee\u60f3\u30d5\u30a1\u30a4\u30eb\u30b7\u30b9\u30c6\u30e0\u3092\u7d4c\u7531\u305b\u305a\n\u76f4\u63a5\u30b9\u30ad\u30e3\u30f3\u3057\u3001\u5927\u898f\u6a21\u306a\u30ed\u30fc\u30c9\u30aa\u30fc\u30c0\u30fc\u3067\u5927\u5e45\u306b\u9ad8\u901f\u306b\u306a\u308a\u307e\u3059\u3002\n\u7a7a\u6b04\u306b\u3059\u308b\u3068VFS\u7d4c\u7531\u3067data/\u3092\u30b9\u30ad\u30e3\u30f3\u3057\u307e\u3059\u3002",
  "Log level": "\u30ed\u30b0\u30ec\u30d9\u30eb",
  "0 = Fatal, 1 = Error, 2 = Warning, 3 = Message, 4 = Verbose, 5 = Debug.": "0 = \u81f4\u547d\u7684, 1 = \u30a8\u30e9\u30fc, 2 = \u8b66\u544a, 3 = \u30e1\u30c3\u30bb\u30fc\u30b8, 4 = \u8a73\u7d30, 5 = \u30c7\u30d0\u30c3\u30b0\u3002",
  "Master switch": "\u30de\u30b9\u30bf\u30fc\u30b9\u30a4\u30c3\u30c1",
  "SMP enabled": "SMP\u6709\u52b9",
  "Turn the whole physics simulation on or off (same as 'smp on' / 'smp off').": "\u7269\u7406\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u5168\u4f53\u3092\u30aa\u30f3\uff0f\u30aa\u30d5\u3057\u307e\u3059\uff08'smp on' / 'smp off'\u3068\u540c\u3058\uff09\u3002",
  "Console commands (shown below, and in the console / log)": "\u30b3\u30f3\u30bd\u30fc\u30eb\u30b3\u30de\u30f3\u30c9\uff08\u4e0b\u306b\u8868\u793a\u3001\u30b3\u30f3\u30bd\u30fc\u30eb\uff0f\u30ed\u30b0\u306b\u3082\u51fa\u529b\uff09",
  "smp (basic info)": "smp\uff08\u57fa\u672c\u60c5\u5831\uff09",
  "smp reset": "smp reset",
  "Reload config and reset all physics systems.": "\u8a2d\u5b9a\u3092\u518d\u8aad\u307f\u8fbc\u307f\u3057\u3001\u3059\u3079\u3066\u306e\u7269\u7406\u30b7\u30b9\u30c6\u30e0\u3092\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002",
  "smp list": "smp list",
  "smp detail": "smp detail",
  "smp dumptree (player)": "smp dumptree\uff08\u30d7\u30ec\u30a4\u30e4\u30fc\uff09",
  "Dump the player's 3D node tree to the log (needs log level 3+).": "\u30d7\u30ec\u30a4\u30e4\u30fc\u306e3D\u30ce\u30fc\u30c9\u30c4\u30ea\u30fc\u3092\u30ed\u30b0\u306b\u51fa\u529b\u3057\u307e\u3059\uff08\u30ed\u30b0\u30ec\u30d9\u30eb3\u4ee5\u4e0a\u304c\u5fc5\u8981\uff09\u3002",
  "smp QueryOverride": "smp QueryOverride",
  "Validator": "\u30d0\u30ea\u30c7\u30fc\u30bf\u30fc",
  "smp report": "smp report",
  "Run the physics-asset validator in the background; writes a report file.": "\u7269\u7406\u30a2\u30bb\u30c3\u30c8\u30d0\u30ea\u30c7\u30fc\u30bf\u30fc\u3092\u30d0\u30c3\u30af\u30b0\u30e9\u30a6\u30f3\u30c9\u3067\u5b9f\u884c\u3057\u3001\u30ec\u30dd\u30fc\u30c8\u30d5\u30a1\u30a4\u30eb\u3092\u66f8\u304d\u51fa\u3057\u307e\u3059\u3002",
  "smp report gear": "smp report gear",
  "Validate currently equipped gear only.": "\u73fe\u5728\u88c5\u5099\u4e2d\u306e\u88c5\u5099\u306e\u307f\u3092\u691c\u8a3c\u3057\u307e\u3059\u3002",
  "Refresh": "\u66f4\u65b0",
  "(%d found)": "(%d \u4ef6\u898b\u3064\u304b\u308a\u307e\u3057\u305f)",
  "No presets found in configsPresets/. Drop *.json preset files there.": "configsPresets/\u306b\u30d7\u30ea\u30bb\u30c3\u30c8\u304c\u898b\u3064\u304b\u308a\u307e\u305b\u3093\u3002\u305d\u3053\u306b*.json\u30d7\u30ea\u30bb\u30c3\u30c8\u30d5\u30a1\u30a4\u30eb\u3092\u7f6e\u3044\u3066\u304f\u3060\u3055\u3044\u3002",
  "(loaded)": "(\u8aad\u307f\u8fbc\u307f\u6e08\u307f)",
  "Auto (game language)": "\u81ea\u52d5\uff08\u30b2\u30fc\u30e0\u306e\u8a00\u8a9e\uff09",
  "Search settings": "\u8a2d\u5b9a\u3092\u691c\u7d22",
  "Reset this setting to its default": "\u3053\u306e\u8a2d\u5b9a\u3092\u65e2\u5b9a\u5024\u306b\u623b\u3059",
  "Physics is ON": "\u7269\u7406\u306f\u30aa\u30f3",
  "Physics is OFF": "\u7269\u7406\u306f\u30aa\u30d5",
  "Distance for no wind should be below distance for max wind.": "\u7121\u98a8\u306e\u8ddd\u96e2\u306f\u6700\u5927\u98a8\u306e\u8ddd\u96e2\u3088\u308a\u5c0f\u3055\u304f\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002",
  "The menu language. 'Auto' follows Skyrim's own language.": "\u30e1\u30cb\u30e5\u30fc\u306e\u8a00\u8a9e\u3002\u300c\u81ea\u52d5\u300d\u306f Skyrim \u306e\u8a00\u8a9e\u306b\u5f93\u3044\u307e\u3059\u3002",
  "In-game configuration menu for Faster HDT-SMP.": "Faster HDT-SMP \u306e\u30b2\u30fc\u30e0\u5185\u8a2d\u5b9a\u30e1\u30cb\u30e5\u30fc\u3002",
  "Documentation": "\u30c9\u30ad\u30e5\u30e1\u30f3\u30c8",
  "Nexus page": "Nexus \u30da\u30fc\u30b8",
  "Report a bug": "\u30d0\u30b0\u3092\u5831\u544a",
  "Open in your browser": "\u30d6\u30e9\u30a6\u30b6\u3067\u958b\u304f",
  "Configuration": "\u8a2d\u5b9a",
  "Output": "\u51fa\u529b",
  "Clear": "\u30af\u30ea\u30a2",
  "Browse for your mods folder": "Mod\u30d5\u30a9\u30eb\u30c0\u30fc\u3092\u53c2\u7167",
  "Live physics performance data --- the same numbers written to hdtSMP64.log.": "\u7269\u7406\u6f14\u7b97\u306e\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u3092\u30e9\u30a4\u30d6\u8868\u793a \u2014 hdtSMP64.log \u3068\u540c\u3058\u6570\u5024\u3067\u3059\u3002",
  "Physics simulation is off.": "\u7269\u7406\u30b7\u30df\u30e5\u30ec\u30fc\u30b7\u30e7\u30f3\u306f\u30aa\u30d5\u3067\u3059\u3002",
  "Frame-time cost": "\u30d5\u30ec\u30fc\u30e0\u6642\u9593\u30b3\u30b9\u30c8",
  "Frame-time impact": "\u30d5\u30ec\u30fc\u30e0\u6642\u9593\u3078\u306e\u5f71\u97ff",
  "Setup": "\u30bb\u30c3\u30c8\u30a2\u30c3\u30d7",
  "Wait": "\u5f85\u6a5f",
  "Apply": "\u9069\u7528",
  "Background calc": "\u30d0\u30c3\u30af\u30b0\u30e9\u30a6\u30f3\u30c9\u8a08\u7b97",
  "Hidden (overlapped)": "\u96a0\u308c\u305f\uff08\u91cd\u8907\uff09",
  "Total CPU work": "CPU \u4f5c\u696d\u5408\u8a08",
  "Load": "\u8ca0\u8377",
  "Active physics NPCs": "\u7269\u7406\u6f14\u7b97\u4e2d\u306eNPC",
  "Show overlay while playing": "\u30d7\u30ec\u30a4\u4e2d\u306b\u30aa\u30fc\u30d0\u30fc\u30ec\u30a4\u3092\u8868\u793a",
  "Show a small always-on-top readout of the frame-time cost while you play.": "\u30d7\u30ec\u30a4\u4e2d\u306b\u30d5\u30ec\u30fc\u30e0\u6642\u9593\u30b3\u30b9\u30c8\u3092\u5c0f\u3055\u304f\u5e38\u306b\u624b\u524d\u306b\u8868\u793a\u3057\u307e\u3059\u3002",
  "Gear only": "\u88c5\u5099\u306e\u307f",
  "Include warnings": "\u8b66\u544a\u3092\u542b\u3081\u308b",
  "Include warnings and info in the report (otherwise errors only).": "\u30ec\u30dd\u30fc\u30c8\u306b\u8b66\u544a\u3068\u60c5\u5831\u3092\u542b\u3081\u307e\u3059\uff08\u542b\u3081\u306a\u3044\u5834\u5408\u306f\u30a8\u30e9\u30fc\u306e\u307f\uff09\u3002",
  "Run report": "\u30ec\u30dd\u30fc\u30c8\u3092\u5b9f\u884c",
  "Profiler": "\u30d7\u30ed\u30d5\u30a1\u30a4\u30e9\u30fc",
  "Sample frames": "\u30b5\u30f3\u30d7\u30eb\u30d5\u30ec\u30fc\u30e0\u6570",
  "Print every N frames": "N\u30d5\u30ec\u30fc\u30e0\u3054\u3068\u306b\u51fa\u529b",
  "Toggle physics profiler": "\u7269\u7406\u30d7\u30ed\u30d5\u30a1\u30a4\u30e9\u30fc\u3092\u5207\u308a\u66ff\u3048",
  "Toggle physics profiler capture on/off; results are written to hdtSMP64.log.": "\u7269\u7406\u30d7\u30ed\u30d5\u30a1\u30a4\u30e9\u30fc\u306e\u30ad\u30e3\u30d7\u30c1\u30e3\u3092\u30aa\u30f3\uff0f\u30aa\u30d5\u3057\u307e\u3059\u3002\u7d50\u679c\u306f hdtSMP64.log \u306b\u66f8\u304d\u8fbc\u307e\u308c\u307e\u3059\u3002",
  "Log file": "\u30ed\u30b0\u30d5\u30a1\u30a4\u30eb",
  "Auto-refresh": "\u81ea\u52d5\u66f4\u65b0",
  "(last %d KB)": "(\u672b\u5c3e %d KB)",
  "Increase font size": "\u30d5\u30a9\u30f3\u30c8\u30b5\u30a4\u30ba\u3092\u5927\u304d\u304f",
  "Decrease font size": "\u30d5\u30a9\u30f3\u30c8\u30b5\u30a4\u30ba\u3092\u5c0f\u3055\u304f",
  "Measures": "\u8a08\u6e2c",
  "Home": "\u30db\u30fc\u30e0",
  "The page names on the left switch language after a game restart.": "\u5de6\u5074\u306e\u30da\u30fc\u30b8\u540d\u306f\u30b2\u30fc\u30e0\u306e\u518d\u8d77\u52d5\u5f8c\u306b\u65b0\u3057\u3044\u8a00\u8a9e\u306b\u306a\u308a\u307e\u3059\u3002",
  "Bundle a bug report": "\u30d0\u30b0\u5831\u544a\u3092\u307e\u3068\u3081\u308b",
  "Current hdtSMP64.log": "\u73fe\u5728\u306e hdtSMP64.log",
  "Last validation report": "\u6700\u65b0\u306e\u691c\u8a3c\u30ec\u30dd\u30fc\u30c8",
  "Adds a fresh 'smp report gear' report to the zip. This takes a few seconds.": "\u65b0\u3057\u3044 'smp report gear' \u30ec\u30dd\u30fc\u30c8\u3092 zip \u306b\u8ffd\u52a0\u3057\u307e\u3059\u3002\u6570\u79d2\u304b\u304b\u308a\u307e\u3059\u3002",
  "Last crash log": "\u6700\u65b0\u306e\u30af\u30e9\u30c3\u30b7\u30e5\u30ed\u30b0",
  "Adds the most recent CrashLogger crash log, if any.": "\u6700\u65b0\u306e CrashLogger \u30af\u30e9\u30c3\u30b7\u30e5\u30ed\u30b0\u304c\u3042\u308c\u3070\u8ffd\u52a0\u3057\u307e\u3059\u3002",
  "Build report zip": "zip \u3092\u4f5c\u6210",
  "Open logs folder": "\u30ed\u30b0\u30d5\u30a9\u30eb\u30c0\u30fc\u3092\u958b\u304f",
  "Building the report zip...": "zip \u3092\u4f5c\u6210\u4e2d...",
  "Report zip saved:": "zip \u3092\u4fdd\u5b58\u3057\u307e\u3057\u305f:",
  "Could not build the report zip.": "zip \u3092\u4f5c\u6210\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f\u3002"
}
