{
  "Simplification": "Simplification",
  "Performance": "Performance",
  "Wind": "Wind",
  "Validation": "Validation",
  "Logs": "Logs",
  "Commands": "Commands",
  "Presets": "Presets",
  "Disabling some physics": "Disabling some physics",
  "Disable hair physics when there's a wig": "Disable hair physics when there's a wig",
  "Skip hair physics when an armor occupies the hair/longhair slot (a wig on top of the hair).": "Skip hair physics when an armor occupies the hair/longhair slot (a wig on top of the hair).",
  "Hide SMP hair when invisible": "Hide SMP hair when invisible",
  "Hide physics hair while an invisibility effect is active, so it doesn't stay visible on an invisible actor.": "Hide physics hair while an invisibility effect is active, so it doesn't stay visible on an invisible actor.",
  "No physics for your character in 1st person view": "No physics for your character in 1st person view",
  "Skip the player's physics while in first-person view to save performance.": "Skip the player's physics while in first-person view to save performance.",
  "Distance / screen-size culling": "Distance / screen-size culling",
  "Always-on distance": "Always-on distance",
  "Physics is always calculated for NPCs closer than this (units), even off-screen.": "Physics is always calculated for NPCs closer than this (units), even off-screen.",
  "Min screen size %": "Min screen size %",
  "Skip non-player NPCs smaller than this % of screen height. 0 disables the check.": "Skip non-player NPCs smaller than this % of screen height. 0 disables the check.",
  "Skip dead actors": "Skip dead actors",
  "Skip physics for dead non-player actors (corpses). The player is never affected.": "Skip physics for dead non-player actors (corpses). The player is never affected.",
  "Limiting active physics NPCs": "Limiting active physics NPCs",
  "Maximum physics NPCs": "Maximum physics NPCs",
  "Upper bound on simultaneously simulated NPCs (including the player).": "Upper bound on simultaneously simulated NPCs (including the player).",
  "Auto-adjust the max number of physics NPCs": "Auto-adjust the max number of physics NPCs",
  "Dynamically reduce active NPCs to stay within the frame-time budget below.": "Dynamically reduce active NPCs to stay within the frame-time budget below.",
  "Frame-time budget (ms)": "Frame-time budget (ms)",
  "How many ms/frame physics may spend before it starts dropping active NPCs.": "How many ms/frame physics may spend before it starts dropping active NPCs.",
  "Adjustment speed (sample size)": "Adjustment speed (sample size)",
  "How many samples to average for the auto-adjuster. Higher = smoother but slower to react.": "How many samples to average for the auto-adjuster. Higher = smoother but slower to react.",
  "Simulation quality": "Simulation quality",
  "Solver iterations": "Solver iterations",
  "The physics engine's solver iterations. Higher = more accurate, more CPU.": "The physics engine's solver iterations. Higher = more accurate, more CPU.",
  "ERP": "ERP",
  "Error-reduction force pulling constraints back into place each step.": "Error-reduction force pulling constraints back into place each step.",
  "Simulation frequency": "Simulation frequency",
  "Use real time": "Use real time",
  "Drive physics from the real-world clock instead of the in-game clock (better under slow-time).": "Drive physics from the real-world clock instead of the in-game clock (better under slow-time).",
  "Simulation frequency (min-fps)": "Simulation frequency (min-fps)",
  "Physics steps per second. Never set below 60 or the physics engine misbehaves. Higher = smoother, more CPU.": "Physics steps per second. Never set below 60 or the physics engine misbehaves. Higher = smoother, more CPU.",
  "Max sub-steps": "Max sub-steps",
  "Max physics steps per frame. Slowdowns occur below (min-fps / maxSubSteps) fps.": "Max physics steps per frame. Slowdowns occur below (min-fps / maxSubSteps) fps.",
  "Rotation limits": "Rotation limits",
  "Limit rotation speed": "Limit rotation speed",
  "Rotate the player slowly through large turns instead of instantly (prevents physics explosions).": "Rotate the player slowly through large turns instead of instantly (prevents physics explosions).",
  "Rotation speed limit (rad/s)": "Rotation speed limit (rad/s)",
  "Maximum rotation speed in radians per second when limiting is on.": "Maximum rotation speed in radians per second when limiting is on.",
  "Reset physics on big unlimited turns": "Reset physics on big unlimited turns",
  "When rotation isn't limited, reset physics on a large turn instead of simulating the whole sweep.": "When rotation isn't limited, reset physics on a large turn instead of simulating the whole sweep.",
  "Reset angle (degrees)": "Reset angle (degrees)",
  "Turn angle (degrees) above which the reset is triggered.": "Turn angle (degrees) above which the reset is triggered.",
  "Enable FSMP-native wind": "Enable FSMP-native wind",
  "Apply FSMP's own wind force to physics objects.": "Apply FSMP's own wind force to physics objects.",
  "Wind strength": "Wind strength",
  "Base wind strength. For reference, gravity is 9.8.": "Base wind strength. For reference, gravity is 9.8.",
  "Distance for no wind": "Distance for no wind",
  "How close to an obstruction for wind to be fully blocked.": "How close to an obstruction for wind to be fully blocked.",
  "Distance for max wind": "Distance for max wind",
  "How far from an obstruction for wind to be unblocked. Scales linearly with the above.": "How far from an obstruction for wind to be unblocked. Scales linearly with the above.",
  "Mods folder": "Mods folder",
  "Your mod manager's mods folder (MO2 mods/ or Vortex staging). When set, 'smp report' scans it\nnatively instead of through the virtual file system, which is much faster on big load orders.\nLeave empty to scan data/ through the VFS.": "Your mod manager's mods folder (MO2 mods/ or Vortex staging). When set, 'smp report' scans it\nnatively instead of through the virtual file system, which is much faster on big load orders.\nLeave empty to scan data/ through the VFS.",
  "Log level": "Log level",
  "0 = Fatal, 1 = Error, 2 = Warning, 3 = Message, 4 = Verbose, 5 = Debug.": "0 = Fatal, 1 = Error, 2 = Warning, 3 = Message, 4 = Verbose, 5 = Debug.",
  "Master switch": "Master switch",
  "SMP enabled": "SMP enabled",
  "Turn the whole physics simulation on or off (same as 'smp on' / 'smp off').": "Turn the whole physics simulation on or off (same as 'smp on' / 'smp off').",
  "Console commands (shown below, and in the console / log)": "Console commands (shown below, and in the console / log)",
  "smp (basic info)": "smp (basic info)",
  "smp reset": "smp reset",
  "Reload config and reset all physics systems.": "Reload config and reset all physics systems.",
  "smp list": "smp list",
  "smp detail": "smp detail",
  "smp dumptree (player)": "smp dumptree (player)",
  "Dump the player's 3D node tree to the log (needs log level 3+).": "Dump the player's 3D node tree to the log (needs log level 3+).",
  "smp QueryOverride": "smp QueryOverride",
  "Validator": "Validator",
  "smp report": "smp report",
  "Run the physics-asset validator in the background; writes a report file.": "Run the physics-asset validator in the background; writes a report file.",
  "smp report gear": "smp report gear",
  "Validate currently equipped gear only.": "Validate currently equipped gear only.",
  "Refresh": "Refresh",
  "(%d found)": "(%d found)",
  "No presets found in configsPresets/. Drop *.json preset files there.": "No presets found in configsPresets/. Drop *.json preset files there.",
  "(loaded)": "(loaded)",
  "Auto (game language)": "Auto (game language)",
  "Search settings": "Search settings",
  "Reset this setting to its default": "Reset this setting to its default",
  "Physics is ON": "Physics is ON",
  "Physics is OFF": "Physics is OFF",
  "Distance for no wind should be below distance for max wind.": "Distance for no wind should be below distance for max wind.",
  "The menu language. 'Auto' follows Skyrim's own language.": "The menu language. 'Auto' follows Skyrim's own language.",
  "In-game configuration menu for Faster HDT-SMP.": "In-game configuration menu for Faster HDT-SMP.",
  "Documentation": "Documentation",
  "Nexus page": "Nexus page",
  "Report a bug": "Report a bug",
  "Open in your browser": "Open in your browser",
  "Configuration": "Configuration",
  "Output": "Output",
  "Clear": "Clear",
  "Browse for your mods folder": "Browse for your mods folder",
  "Live physics performance data --- the same numbers written to hdtSMP64.log.": "Live physics performance data --- the same numbers written to hdtSMP64.log.",
  "Physics simulation is off.": "Physics simulation is off.",
  "Frame-time cost": "Frame-time cost",
  "Frame-time impact": "Frame-time impact",
  "Setup": "Setup",
  "Wait": "Wait",
  "Apply": "Apply",
  "Background calc": "Background calc",
  "Hidden (overlapped)": "Hidden (overlapped)",
  "Total CPU work": "Total CPU work",
  "Load": "Load",
  "Active physics NPCs": "Active physics NPCs",
  "Show overlay while playing": "Show overlay while playing",
  "Show a small always-on-top readout of the frame-time cost while you play.": "Show a small always-on-top readout of the frame-time cost while you play.",
  "Gear only": "Gear only",
  "Include warnings": "Include warnings",
  "Include warnings and info in the report (otherwise errors only).": "Include warnings and info in the report (otherwise errors only).",
  "Run report": "Run report",
  "Profiler": "Profiler",
  "Sample frames": "Sample frames",
  "Print every N frames": "Print every N frames",
  "Toggle physics profiler": "Toggle physics profiler",
  "Toggle physics profiler capture on/off; results are written to hdtSMP64.log.": "Toggle physics profiler capture on/off; results are written to hdtSMP64.log.",
  "Log file": "Log file",
  "Auto-refresh": "Auto-refresh",
  "(last %d KB)": "(last %d KB)",
  "Increase font size": "Increase font size",
  "Decrease font size": "Decrease font size",
  "Measures": "Measures",
  "Home": "Home",
  "The page names on the left switch language after a game restart.": "The page names on the left switch language after a game restart.",
  "Bundle a bug report": "Bundle a bug report",
  "Current hdtSMP64.log": "Current hdtSMP64.log",
  "Last validation report": "Last validation report",
  "Adds a fresh 'smp report gear' report to the zip. This takes a few seconds.": "Adds a fresh 'smp report gear' report to the zip. This takes a few seconds.",
  "Last crash log": "Last crash log",
  "Adds the most recent CrashLogger crash log, if any.": "Adds the most recent CrashLogger crash log, if any.",
  "Build report zip": "Build report zip",
  "Open logs folder": "Open logs folder",
  "Building the report zip...": "Building the report zip...",
  "Report zip saved:": "Report zip saved:",
  "Could not build the report zip.": "Could not build the report zip."
}
