# DELETE THIS FILE AND RUN THE GAME IF YOU WANT TO REGENERATE THE DEFAULT SETTINGS # Here you can set which menus you want to be paused or unpaused. [UNPAUSED_MENUS] bBarterMenu = true bBookMenu = true bConsole = true bContainerMenu = true bFavoritesMenu = true bGiftMenu = true bInventoryMenu = true # ELDERVALE 2026-07-22: false. En tiempo real (true) el menú de pausa/Journal se monta sobre # el CEF y revienta el hilo de input (EXCEPTION_ACCESS_VIOLATION en BSWin32KeyboardDevice) al # dar ESC con una UI nuestra abierta (cartera, saqueo, etc.) -> CTD. false = pausa vanilla, sin AV. # Rollback: .bak.journalfix-20260722 bJournalMenu = false bLevelUpMenu = true bLockpickingMenu = true bMagicMenu = true bMapMenu = true bMessageBoxMenu = true bModManagerMenu = true bSleepWaitMenu = true bStatsMenu = true bTrainingMenu = true bTutorialMenu = true bTweenMenu = true bCustomMenu = true [AUTOCLOSE] # Auto close menus if the distance to the object is larger than the specified value. # ELDERVALE 2026-06-21: false. true cerraba SOLO el menú de pausa/Journal (tecla, sin objeto) # por mal cálculo de distancia. Mantiene bJournalMenu=true (menú en tiempo real). Rollback: .bak.autoclosefix-20260621 bAutoCloseMenus = false # The maximum distance (in in-game units) before the menus will automatically close. # Too small values can cause the menus to close unexpectedly. fAutoCloseDistance = 400.000000 # The maximum distance (in in-game units) where the menus NEVER auto-close (in relation to the players initial position when the menu was opened). # This is used as a failsafe when the initial distance is larger than the maximum allowed to prevent the menu from closing immediately (e.g. a container opened by a script). fAutoCloseTolerance = 100.000000 [CONTROLS] # If enabled, you will be able to move when a menu is open. Use the mouse (or the D-pad on controllers) to navigate the menus. # (For controllers users) To change tabs in SkyUI favorites menu, use LB and RB buttons. bEnableMovementInMenus = true # Allows "Toggle walk/run" control to be available when in menus (Caps Lock by default). bEnableToggleRun = false # If enabled, you will be able to move the camera when using controllers. To rotate items in the inventory, maximize the preview first by pressing on the thumb stick. bEnableGamepadCameraMove = true # If enabled, you will be able to move the camera with the mouse by moving it to the edge of the screen (similar to how it works in the dialogue menu). bEnableCursorCameraMove = true # The vertical and horizontal speed the camera moves when bEnableCursorCameraMove is enabled. fCursorCameraVerticalSpeed = 0.150000 fCursorCameraHorizontalSpeed = 0.250000 [SLOWMOTION] # This is the multiplier that will affect the game speed when a menu is open. # 1.0 is no slowdown, 0.5 is half the speed, etc. # Too low values can result in dropped items floating in space. fSlowMotionMultiplier = 0.500000 # Enable or disable slow-motion when a menu is open. Configurable on a per-menu basis. bEnableSlowMotion_BarterMenu = false bEnableSlowMotion_BookMenu = false bEnableSlowMotion_ContainerMenu = false bEnableSlowMotion_FavoritesMenu = false bEnableSlowMotion_GiftMenu = false bEnableSlowMotion_InventoryMenu = false bEnableSlowMotion_JournalMenu = false bEnableSlowMotion_LevelUpMenu = false bEnableSlowMotion_LockpickingMenu = false bEnableSlowMotion_MagicMenu = false bEnableSlowMotion_MapMenu = false bEnableSlowMotion_MessageBoxMenu = false bEnableSlowMotion_ModManagerMenu = false bEnableSlowMotion_SleepWaitMenu = false bEnableSlowMotion_StatsMenu = false bEnableSlowMotion_TrainingMenu = false bEnableSlowMotion_TutorialMenu = false bEnableSlowMotion_TweenMenu = false bEnableSlowMotion_CustomMenu = false # Shows a blinking red overlay when your character is in combat. Especially useful in full screen menus. You can enable or disable it individually for each menu. [COMBAT_ALERT_OVERLAY] bShowCAO_BarterMenu = true bShowCAO_BookMenu = true bShowCAO_DialogueMenu = true bShowCAO_ContainerMenu = true bShowCAO_FavoritesMenu = true bShowCAO_GiftMenu = true bShowCAO_InventoryMenu = true bShowCAO_JournalMenu = true bShowCAO_LevelUpMenu = true bShowCAO_LockpickingMenu = true bShowCAO_MagicMenu = true bShowCAO_MapMenu = true bShowCAO_MessageBoxMenu = true bShowCAO_ModManagerMenu = true bShowCAO_SleepWaitMenu = true bShowCAO_StatsMenu = true bShowCAO_TrainingMenu = true bShowCAO_TutorialMenu = true bShowCAO_TweenMenu = true bShowCAO_CustomMenu = true [HUD] # If set to true, SkyrimSouls will not attempt to modify the location of the sneak meter. Use it if you have a compatibility issue with something bDisableHUDModifications = false # The position where the sneak meter will appear on the screen when a menu is open. It's necessary as some menu elements would hide it otherwise (eg. lockpicking). # The values are a bit arbitrary so just try different values until you find what suits you. fSneakMeterPosX = 24.000000 fSneakMeterPosY = 120.000000 [BLUR] # If this is enabled, background blur will be disabled in menus bDisableBlur = false [SAVING] # Additional delay (in milliseconds) when saving from the Journal Menu, to make sure that saving happens form a paused state. # Larger values will increase the time saving takes. iSaveDelayMS = 1000 [MESSAGES] # Disables the warning message on startup if Engine Fixes is not detected. bHideEngineFixesWarning = true [EXPERIMENTAL] # Enable caching of menu instances. Can reduce stuttering when opening menus while using heavy interface mods. # Effective only after a menu has been opened at least once in a session. # Warning - this feature is highly experiemnal. From my testing it looks stable, but still, use it at your own risk. bEnableMenuCaching = false