[Patcher] iEnableAmmoPatching=1 iEnableArmorPatching=1 iEnableBookPatching=1 iEnableCellPatching=1 iEnableConstructibleObjectPatching=1 iEnableContainerPatching=1 iEnableEnchantmentPatching=1 iEnableEncounterZonePatching=1 iEnableFactionPatching=1 iEnableFormlistPatching=1 iEnableIngredientPatching=1 iEnableIngestiblePatching=1 iEnableLeveledListPatching=1 iEnableLocationPatching=1 iEnableMagicEffectPatching=1 iEnableMovementTypePatching=1 iEnableMiscPatching=1 iEnableNPCPatching=1 iEnableObjectModificationPatching=1 iEnableOutfitPatching=1 iEnableProjectilePatching=1 iEnableRacePatching=1 iEnableRaceHookPatching=1 iEnableReferencePatching=1 iEnableScrollPatching=1 iEnableSpellPatching=1 iEnableSoulGemPatching=1 iEnableWeaponPatching=1 [Log] iEnablelog=0 [Features] ;When you deactivate the PCLevelMult Flag for NPCs with the patcher they need a new level set. When this option is activated, the level is directly set by setPcLevelMult=false=XX where XX is the level you set. When this option is disabled, the level is calculated by (minLevel+maxLevel)/2. The result can't be higher as the XX value you set and is the fallback value, if the result is 0. iEnableSetLevelDirectlyByPCMult=0 ;Disabled by default, as it causes crashes for some people. iAllowLeveledListsAddedToContainers=0 ;Will unlevel NPCs and encounter zones iEnableUnlevelNPCs=0 ;iUpdateNPC allows SkyPatcher to update NPCs while playing, to apply for example new visuals, add/remove perks, spells etc. iUpdateNPC=1 ;iRefreshNPCStats will refresh the stats of NPCs while playing. This is useful when installing, updating and removing mods that affect NPCs. iRefreshNPCStats=1 ;enables REFR patching - currently disabled as this feature is still in development iUpdateRefs=1 ;enables/disables the exclusion list. iUpdateNPC needs to be 1 iUpdateNPCExclude=0 ;syntax: pluginname~npc, pluginname~npc~npc. Multiple mods need to be separated by , More NPCs can be added with ~. Supported is formID(Skyrim.esm|123) and editorID iUpdateNPCExcludeList=Lucien.esp~JRLucien ;Used to reset the NPC visual, when applying skin or replacer. 0 = No Visual Reset; 1 = Reset visual by Function; 2 = Reset visual by Disable and Enable actor iUpdateNPCVisualsOnLoad=1