[General] EnableLeftScabbards=true CustomLeftScabbards=true [Sword] Flags=Player|NPC [Axe] Flags=Player|NPC [Mace] Flags=Player|NPC [Dagger] Flags=Player|NPC [Staff] # If you want to swap sheath nodes for staves add the 'Swap' flag here. Flags=Player|NPC|Right [ShieldOnBack] # Add pipe-delimited 'Player' or 'NPC' flags to enable (e.g. FirstPerson|Player|NPC). # # The 'FirstPerson' flag enables moving shield between hand and sheath on the first person skeleton. In versions prior to 1.5.5 it was off by default. # Flags=FirstPerson|Player|NPC # The hand is no longer clenched when a shield is equipped on back. # # WARNING: may interfere with certain mods which change behaviours/animations. # ClenchedHandWorkaround=false # Prevents the game from hiding the shield when sitting or on a mount. # # Set 'Player' or 'NPC' flags to enable. To disable hide only when getting on a # mount (horse, dragon, ...) add 'MountOnly' flag. # # Note that this takes effect even if shield on back is disabled. # DisableHideOnSit= # Toggle shield on back on the player (must be enabled in the first place by adding Player flag above) # # Can be a single key or a combination separated by '+' sign. Keys are DX scan codes, see https://www.creationkit.com/index.php?title=Input_Script # # For example, Left Shift+V would be: ToggleKeys=0x2A+0x2F # ToggleKeys= # Two-handed weapon options below are meant for use with mods like CGO which can # change equip slots on 2H weapons to 1H. # XP32 skeleton has no dedicated 2H left sheath nodes, so we use 1H nodes by # default (change SheathNode to place them elsewhere). Angles and position # will be slightly mismatched, use XPMSSE Race Menu tab to align them. # # Add 'Player' or 'NPC' flags to enable [2HSword] Flags= SheathNode=WeaponSwordLeftSWP [2HAxe] Flags= SheathNode=WeaponAxeLeftOnBack [NPC] # NPCs will automatically equip left-hand weapons if: # # - Their race and combat style allow dual-wielding # - They have a suitable, unequipped 1H weapon in their inventory # - Nothing is equipped in their left hand # # Weapon with highest damage is equipped (enchantments are ignored) # EquipLeft=false